Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Scrap Spikes

Scrap spikes don’t require power or an action to activate. When you successfully grapple or renew a grapple on a target, that target takes the listed amount of damage. In addition, if you are grappled, pinned, or swallowed whole by a creature, that creature takes the listed amount of damage at the beginning of your turn.

Scrap Spikes, Tactical

Source Junker's Delight pg. 57
Item Level 1; Price 100
Slots 1; Armor Type Any; Bulk
The spikes deal 1d4 piercing damage.


Scrap Spikes, Advanced

Source Junker's Delight pg. 57
Item Level 5; Price 2,640
Slots 1; Armor Type Any; Bulk
The spikes deal 2d4 piercing damage.

Scrap Spikes, Ultrathin

Source Junker's Delight pg. 57
Item Level 10; Price 16,800
Slots 1; Armor Type Any; Bulk
The spikes deal 3d4 piercing damage.

Scrap Spikes, Zero-Edge

Source Junker's Delight pg. 57
Item Level 15; Price 93,600
Slots 1; Armor Type Any; Bulk
The spikes deal 6d4 piercing damage.