Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgradesā€™ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Arcane Vision (Hybrid)

Source Galactic Magic pg. 55
Item Level 8; Price 9,300
Slots 1; Armor Type Any; Bulk L
Capacity 20; Usage 4/minute
This upgrade enables you to sense magic within 60 feet, as detect magic. While active, the module continuously delivers complex data about nearby magic, but this information is functionally meaningless unless you concentrate on it. As a standard action, you can overclock the module, temporarily increasing its usage to 4/round and causing its effect to function as arcane sight.