Archives of Nethys

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Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Drift Escape Module

Source Galactic Magic pg. 55
Item Level 7; Price 1,000
Slots 1; Armor Type Heavy, Powered; Bulk 1
This upgrade adapts and miniaturizes Drift engine technology into a single-use emergency escape mechanism. You can activate the upgrade as a full action to perform one of two effects while you’re in the Drift. The first option is to have the upgrade eject you from the Drift and deposit you on a random planet or similar celestial body in Near Space or the Pact Worlds (the Vast lacks enough Drift beacons). The upgrade simultaneously sends a distress message along with your new coordinates to a comm unit of your choice; you can set a different message and recipient with 5 minutes of work.
The second option causes the upgrade to predict a nearby Drift region likely to have starship traffic, then teleports you there and activates a midrange general distress beacon. Under most circumstances, a passing starship notes and answers the beacon within 3d20 hours.
Either use destroys the module after it fulfills its purpose, its energy drained and many parts melted from the strain.