Archives of Nethys

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Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgradesā€™ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Graviton Emitter

Source Starfinder #49: A Light in the Dark pg. 42
Item Level 7; Price 7,500
Slots 1; Armor Type Heavy, Powered; Bulk L
Capacity 10; Usage 1/round
Graviton emitters were designed to operate in zero-G environments to assist in pulling apart or holding together the wrecked hulls of vessels damaged due to ejection from the Drift or collisions with space debris. While the upgrade is a power-hungry device, its miniature tractor array allows for nearly limitless applications.

With a graviton emitter, you can target an object of 50 bulk or less, or a Huge or smaller creature, within 20 feet as a standard action. You move the target up to 20 feet toward or away from you; it can attempt a Reflex save (DC = 13 + your Dexterity bonus) to negate this movement. If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving but it doesn't fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target can attempt a second Reflex save to stop its movement or be moved into the dangerous space. Movement caused by a graviton emitter does not trigger attacks of opportunity.