Archives of Nethys

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Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Graviton Emitter

Source Starfinder #49: A Light in the Dark pg. 42
Item Level 7; Price 7,500
Slots 1; Armor Type Heavy, Powered; Bulk L
Capacity 10; Usage 1/round
Graviton emitters were designed to operate in zero-G environments to assist in pulling apart or holding together the wrecked hulls of vessels damaged due to ejection from the Drift or collisions with space debris. While the upgrade is a power-hungry device, its miniature tractor array allows for nearly limitless applications.

With a graviton emitter, you can target an object of 50 bulk or less, or a Huge or smaller creature, within 20 feet as a standard action. You move the target up to 20 feet toward or away from you; it can attempt a Reflex save (DC = 13 + your Dexterity bonus) to negate this movement. If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving but it doesn't fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target can attempt a second Reflex save to stop its movement or be moved into the dangerous space. Movement caused by a graviton emitter does not trigger attacks of opportunity.