Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
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Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Plasma Pain (Hybrid)

Source Alien Archive 4 pg. 83
Item Level 5; Price 3,500
Slots 1; Armor Type Any; Bulk L
Capacity 10; Usage 1/round
Your armor’s painted patterns channel incoming energy, either dissipating it entirely or directing it into your weapons. You gain electricity resistance 5. When you take 5 or more electricity damage from a single attack or effect (before applying your resistance), you glow in a 10-foot radius (increasing the light level by one step, up to normal light) until the end of your next turn. During this time, any electricity damage you deal with non-analog weapons before the end of your next turn increases by 1d6.