Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Shadow Sprint Unit (Magic)

Source Galactic Magic pg. 55
Item Level 18; Price 390,600
Slots 1; Armor Type Any; Bulk L
Capacity 20; Usage 1/hour
When activated as a full action, a shadow sprint unit shifts the armor and its wearer into the Plane of Shadow, as shadow walk. The voyage continues until you reach your destination and depart the Shadow Plane as a full action, or until the upgrade runs out of charges, at which point the upgrade shifts you to a nearby corresponding point on the Material Plane. A shadow sprint unit’s charges replenish each day.