|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Mechs
|
Terrestrial Vehicles
|
Starships
|
Vehicle Modifications
Mech Examples
Auxiliary Systems
|
Frames
|
Limbs (Lower)
|
Limbs (Upper)
|
Power Cores
|
Upgrades
|
Weapons
Rocket Launcher
Source
Tech Revolution pg. 105
This weapon fires individual missiles that can crack the toughest armor or devastate small areas.
Type
ranged;
Range
150 ft.;
Special
explode (10 ft.), unwieldly
Damage
high;
Damage Type
F&P;
Critical
—
Slots
1 (frame or upper limb);
Capacity
2
Siege Mode (3 PP)
As a full action, the mech reconfigures its body and ordinance into a siege configuration, providing the stability and power necessary to bombard distant targets. While configured in this way, the mech can’t fly, and its other movement speeds are reduced to 10 feet. The rocket launcher’s range increases to 500 feet, its explode property’s radius increases to 20 feet, and it deals medium damage for a weapon of its level. The mech can end the siege configuration as a full action.
Cost
4 x tier