Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Cargo Hauler

Source Starfinder #38: Crash and Burn pg. 55
Item Level 8; Price 9,500
EAC Bonus 6; KAC Bonus 16
Max Dex Bonus 2; Armor Check Penalty -4; Speed 20 ft.
Strength 24 (+7); Damage 3d10 B; Size Large (5-ft. reach)
Capacity 40; Usage 1/hour
Weapon Slots 0; Upgrade Slots 2; Bulk 38
Similar in appearance to a cargo lifter, a cargo hauler consists of sturdy legs or treads supporting a basic metal frame. Large gripping appendages allow the user to lift and transport large crates and other bulky pieces of cargo. A cargo hauler isn’t designed to use weapons and takes a –2 penalty to all attack rolls. It can carry 10 bulk more than normal for its Strength score without becoming encumbered or overburdened.