Archives of Nethys

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Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Explorer's Cradle

Source Starfinder Armory pg. 75
Item Level 14; Price 79,000
EAC Bonus 17; KAC Bonus 23
Max Dex Bonus 3; Armor Check Penalty -3; Speed 30 ft.
Strength 26 (+8); Damage 3d6 B; Size Large (10-ft. reach)
Capacity 100; Usage 1/hour
Weapon Slots 2; Upgrade Slots 2; Bulk 35
Travelers on alien worlds must be prepared to confront a variety of difficult environments. This long-range powered armor resembles a humanoid torso atop several bristly metal tendrils ending in sharp, grasping claws. The armor has comfortable seating and a supply of nutritious paste delivered intravenously; while wearing an explorer’s cradle, you do not need to eat or drink. As a standard action, you can extend and reshape the tentacles into a variety of forms resembling limbs, fins, or wings, gaining one of the following abilities until you next rearrange the tentacles.

Bladed Strikes: The damage dealt by this armor increases to 4d8 slashing damage.

: You gain a climb speed of 20 feet.

Creeping Legs: Your movement is not slowed by difficult terrain, although you still cannot run or charge through difficult terrain.

Fluttering Wings: The tentacles splay out behind you and form connective membranes to create wings, granting you a fly speed of 20 feet with clumsy maneuverability.

Undulating Tendrils: You gain a swim speed of 20 feet.