Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Laborer Frame

Source Alien Archive 2 pg. 11
Item Level 7; Price 7,500
EAC Bonus 10; KAC Bonus 13
Max Dex Bonus 2; Armor Check Penalty -3; Speed 30 ft.
Strength 18 (+4); Damage 1d10 B; Size Medium
Capacity 40; Usage 1/hour
Weapon Slots 2; Upgrade Slots 2; Bulk 22
A laborer frame resembles an anacite laborer. These armor frames allow weapon and upgrade modifications, mimicking the ways in which anacite laborers improve themselves. The frame is also reconfigurable for movement. When you buy the armor, the movement is set to one mode that you choose, but this mode can be changed with 1 hour of work using an engineering toolkit or tech workshop. The possible modes are detailed below.

Advanced Treads: The land speed the armor grants you increases to 40 feet.
Climbing Pads: The armor grants you a climb speed of 15 feet.
Swim Jets: The armor grants you a swim speed of 15 feet.