Archives of Nethys

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Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Reactor Guard

Source Starfinder Armory pg. 78
Item Level 17; Price 271,000
EAC Bonus 24; KAC Bonus 27
Max Dex Bonus 4; Armor Check Penalty -4; Speed 25 ft.
Strength 30 (+10); Damage 4d6 B; Size Large (5-ft. reach)
Capacity 40; Usage 1/minute
Weapon Slots 3; Upgrade Slots 4; Bulk 35
This heavy, awkward armor is built with the highest levels of radiation shielding and anti-radiation materials known in the Pact Worlds. Primarily used to lift ultra-dense materials within reactor cores, reactor guard armor is useful for anyone fighting or working in areas with toxic levels of radiation. You and the armor are both immune to radiation even when your environmental protections are not active, and you can’t contract radiation sickness while wearing the armor.