Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
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Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Salvage Chassis

Source Junker's Delight pg. 57
Item Level 2; Price 850
EAC Bonus 5; KAC Bonus 8
Max Dex Bonus 2; Armor Check Penalty -5; Speed 25 ft.
Strength 16 (+3); Damage 1d6 B; Size Medium
Capacity 20; Usage 1/hour
Weapon Slots 1; Upgrade Slots 1; Bulk 16
This suit of powered armor is made of metal scrap welded together into a crude frame. One arm has been shaped into a vise-like claw. Once per day, the wearer of a salvage chassis can take a move action and spend 5 charges from the armor’s battery to overcharge the armor, increasing the damage dealt by the claw to 1d10 bludgeoning and increasing the armor’s speed to 40 feet. Both effects last until the end of the wearer’s next turn, and for 1 hour afterward, the armor’s Strength is reduced to 12 (+1) and its speed is reduced to 10 feet. A character who is proficient in heavy armor is considered proficient with a salvage chassis. A character with proficiency in powered armor from some other source—such as a feat or class feature—gains an additional benefit while wearing a salvage chassis; when they hit a target character with an attack using the armor’s claw, that target gains the off-target condition until the end of its next turn.