Source Tech Revolution pg. 55 Item Level 12; Price 41,200 EAC Bonus 17; KAC Bonus 20 Max Dex Bonus 3; Armor Check Penalty -3; Speed 30 ft., climb 30 ft., fly 40 ft. (poor) Strength 24 (+7); Damage 3d6 S or P; Size Large (10-ft. reach) Capacity 20; Usage 1/hour Weapon Slots 3; Upgrade Slots 2; Bulk 35 This biomechanical armor is grown from Swarm remains, assisting its wearer in infiltrating Swarm hives for targeted strikes. A swarm carapace can use its weapon slots to mount both melee and ranged weapons. The wearer gains telepathy that they can use only to communicate with Swarm creatures, can use Disguise to take the appearance of a Swarm creature without any DC modifiers for imitating a different creature type, and is treated as a Swarm creature for the purpose of fulfilling other Swarm creatures’ Swarm mind abilities (though the wearer does not gain the benefits of Swarm mind). A shirren wearer reduces the armor’s armor check penalty to –2.
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