Archives of Nethys

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Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Winter Walker

Source Starfinder Armory pg. 79
Item Level 13; Price 52,100
EAC Bonus 16; KAC Bonus 22
Max Dex Bonus 4; Armor Check Penalty -4; Speed 30 ft.
Strength 26 (+8); Damage 2d6 P; Size Large (10-ft. reach)
Capacity 20; Usage 1/hour
Weapon Slots 2; Upgrade Slots 3; Bulk 34
The thick legs of this heavily insulated armor end in short retractable spikes, allowing you to easily anchor yourself to most surfaces. You gain a +2 bonus to your AC when resisting bull rush, reposition, and trip combat maneuvers as long as you are standing on the ground. You and the armor are immune to cold damage and cold environments, even when your environmental protections are not active. Your movement is not slowed by icy surfaces, and the DCs of Acrobatics checks you attempt on such surfaces do not increase.