Archives of Nethys

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Terrestrial Vehicles | Starships


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Noqual

Source Starship Operations Manual pg. 22
This green, lightweight crystalline starmetal is best known for its magic-dampening properties. Incorporating noqual into starships is a delicate process, as improperly installed noqual impairs that vessel’s magitech operations as often as it stymies enemy ships.

Armor

Source Starship Operations Manual pg. 23
BP Cost +4 BP
Noqual armor deflects magical attacks and absorbs ambient magic, complicating the actions of spellcasting officers on board. Treat the starship’s tier as 2 higher when determining the Mysticism DC of magic officer actions that use the armored starship’s tier to calculate the DC of Mysticism checks. Additionally, the starship’s AC and TL increase by 2 against weapons with the mystical special property.

Sensors

Source Starship Operations Manual pg. 23
BP Cost +2 BP
The scanning pulses emitted by a noqual-augmented sensor array can interfere with enemy diagnostics, particularly the functions of any magitech components. When a science officer uses the scan crew action and exceeds the check DC by 5 or more, they can choose to learn only one piece of information and instead scramble the other ship’s sensors, giving the sensors the glitching condition for 1 round for every 5 by which the Computers check exceeded the scan action’s DC.