Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.

Bugging

Source Near Space pg. 115
Bugging weapons are primarily designed to attach a tracking device to a starship on a successful hit, and thus don’t typically deal damage. The tracking device allows the starship that made the attack to trace the bugged starship even when it engages a cloaking device. The tracking device stops functioning once the bugged vessel enters the Drift. Otherwise, personnel must remove the device from the exterior of the starship and deactivate it (requiring a successful Engineering check with a DC equal to 10 + 1-1/2 × the tier of the attacking ship) in order to prevent being tracked. A bugged ship automatically knows it has been bugged.