Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.


Source Starfinder #27: Deceivers’ Moon pg. 49
A weapon with this quality freezes the target starship in place, making it immobile for 1d4+1 rounds. The affected ship cannot move, change its facing, or perform stunts. During the engineering phase, an engineer can take an action to attempt to restore movement to the ship. If the engineer succeeds at an Engineering check (DC = 10 + 1-1/2 × the attacking starship’s tier), the immobilize effect ends.