Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.

Mystical

Source Starfinder #20: The Last Refuge pg. 49
A mystical weapon is a hybrid device. When attempting gunnery checks with a mystical weapon, a gunner can use their ranks in Mysticism in place of their base attack bonus or ranks in Piloting and their Wisdom modifier in place of their Dexterity modifier to determine their attack bonus.

Mystical

Source Ports of Call pg. 133
When attempting a gunnery check with a mystical weapon, which is a hybrid device, a gunner can use their ranks in Mysticism in place of either their base attack bonus or ranks in Piloting, and their Wisdom modifier in place of their Dexterity modifier to determine their gunnery bonus.