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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
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Archives of Nethys
Mechs
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Terrestrial Vehicles
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Starships
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Vehicle Modifications
Starship Examples
Armor
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Armor (Bulkheads)
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Armor (Hulls)
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Base Frames
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Drift Engines
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Manufacturers
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Special Materials
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Thrusters
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Weapons
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Weapon Properties
Special Properties
Source
Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.
Quantum
Source
Starfinder Core Rulebook pg. 304
Once a gunner fires a quantum weapon, he can reroll one gunnery check (see page 243) for that weapon after its launch if the result would be a miss. Only tracking weapons have this special property.