Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.


Source Starfinder #27: Deceivers’ Moon pg. 49
Static projectors and some other weapons emit a beam that causes sensor feedback when it strikes a ship’s shielding, rendering sensors inoperable. A ship hit by a weapon with this quality takes a –2 circumstance penalty for 1d4 rounds on attack rolls and Computers checks made as part of science officer actions that use ship sensors (such as scan, target system, and lock on). If the ship is hit multiple times by scatterscan weapons, this penalty stacks. During the helm phase, a science officer can take an action to make a Computers check as they attempt to restore sensor functionality (DC = 10 + 1-1/2 × the attacking starship’s tier); the penalty inflicted by the scatterscan property applies to this check. A light scatterscan weapon can affect Medium or smaller vessels, a heavy scatterscan weapon can affect Huge or smaller starships, and a capital scatterscan weapon can affect starships of any size.