Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.


Source Starfinder #14: Soldiers of Brass pg. 0
A weapon with this special weapon property becomes more powerful with each successive round it strikes a target. After hitting an opposing starship, if the sustained weapon hits the same target in the subsequent round, it deals an additional die of damage for that hit. As long as the ship keeps hitting its target, the ship can continue to increase the damage dice for sustained weapons, up to a maximum number of additional dice equal to the number listed by this special property. If this weapon changes targets or misses an attack roll, it loses the bonus damage.