Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Biotech

Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.

Backup Lobe

Source Starfinder Armory pg. 86
Item Level 11; Price 23,400; System Brain
You install a secondary lobe in your brain that can shore up your mental faculties when your mind is compromised. At the beginning of your turn, you can spend 1 Resolve Point (this doesn’t require an action) to ignore one of the following conditions until the beginning of your next turn: confused, frightened, or shaken. Alternatively, at the beginning of your turn, you can spend 2 Resolve Points (this doesn’t require an action) to ignore one of the following conditions until the beginning of your next turn: cowering, dazed, panicked, or stunned. If you spend any Resolve Points in this fashion, you are staggered until the beginning of your next turn. The condition still functions normally for the purposes of duration and removing it.