Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.

Blinding Ink Sac

Source Starfinder #48: Masters of Time and Space pg. 53
Item Level 6; Price 4,500; System Hand
An organic sac of ink (similar to that produced by a squid) is surgically implanted in the wrist of one of your hands. As a standard action, you can spray the ink in a 15-foot cone, even if you’re wielding something in that hand. All sighted creatures in the cone must succeed at a Reflex saving throw (DC = 10 + half your level + your Constitution modifier) or gain the blinded condition for 1d4 rounds. A creature can end the blinded condition early by wiping the ink from their eyes (or the eyes of an ally within reach) as a standard action.
Once you’ve used your blinding ink sac, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.