Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.

Ferrous Fluids

Source Starfinder Enhanced pg. 148
Item Level 6; Price 4,100; System Endocrine
By introducing carefully calibrated ferrous metals into your circulatory system, this augmentation enables you to control minor magnetic fields near you. You can use psychokinetic hand as a spell-like ability at will, targeting magnetic objects and with a range of up to 30 feet. In addition, you can activate your ferrous fluids as a move action, providing you a +5 circumstance bonus to Athletics checks to climb metal surfaces as well as +2 circumstance bonus to KAC against bull rush and trip combat maneuvers when you’re standing on a metal surface. In areas of zero gravity, you can move your land speed across metal surfaces without having to attempt skill checks, and as long as you’re adjacent to an appropriate surface, you don’t automatically move at the beginning of your turn each round.