Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.

Flip Glands

Source Galaxy Exploration Manual pg. 83
Item Level 3; Price 1,275; System Ears
These expanded cochlear implants orient your equilibrium to zero-gravity conditions; their name is derived from the enhancements’ popularity among extreme-sport athletes. You automatically succeed at any Acrobatics or Athletics checks to avoid the off-kilter condition, and you gain a +1 insight bonus to saving throws against the off-kilter condition.