Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.

Moonflower Lightgraft

Source Alien Archive 2 pg. 85
Item Level 8; Price 8,500; System Hand
This implant can be used to produce light like a flashlight with a 30-foot cone, drawing power from you. In addition, as a standard action, you can raise your augmented hand and create a blinding burst of light in a 30-foot cone-shaped burst extending from your hand. A creature that can see in the burst must succeed at a Fortitude save (DC = 10 + half your level + your Constitution modifier) or be blinded for 1d4 rounds. Once you activate this ability, you can’t activate it again that day unless you spend 1 Resolve Point to recharge it.