Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Conductive Carrier

Source Tech Revolution pg. 58
Item Level 13; Price 51,000; System Lungs and Throat
Your respiratory system manufactures nanites that specialize in conducting and channeling electrical energy. As a standard action, you can breathe these nanites into a 10-foot burst with a range of 20 feet. The nanites remain airborne and active in the area for 1 minute, though a moderate wind (11+ mph) disperses the nanites in 4 rounds, and a strong wind (21+ mph) disperses the nanites in 1 round. As a reaction when you or an ally makes an attack that deals electricity damage to a single target in the nanites’ area, you can activate the nanites to have the attack instead affect all creatures in the nanites’ area, resolved as though the attack had the explode weapon special property. Alternatively, you can activate the nanites as a reaction when an effect with the electricity descriptor includes the nanites in its area, adding the nanites’ area to the triggering effect’s area of effect. Either use destroys these nanites.
After you create a cloud of nanites with this augmentation, you can’t do so again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 2 Resolve Points at any point to recharge it immediately.