Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Linguistic Capacitor

Source Starfinder #11: The Penumbra Protocol pg. 45
Item Level 12; Price 33,600; System Brain
A linguistic capacitor is a microscopic data chip inserted into your brain and connected by artificial synapses to your brain’s language centers. Once per day as a full action, you can activate a linguistic capacitor to gain the ability to communicate via the spoken or signed language of any intelligent creature, whether it is a racial tongue or a regional dialect, for 1 hour. You gain only one language at a time, and you can’t communicate with creatures whose method of communication is other something other than a spoken or signed language. You can make yourself understood as far as your voice carries.