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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
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Archives of Nethys
Armor
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Augmentations
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Creature Companions
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Computers
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Magic Items
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Technological Items
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Traps
Manufacturers (Augmentations)
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Manufacturers (Weapons)
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Other Items
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Special Materials
Biotech
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Cybernetics
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Magitech
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Necrografts
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Personal Upgrades
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Species Grafts
Cybernetics
Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.