Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Weaponized Prosthesis

This prosthesis functions as a standard prosthetic arm but is lighter and hollowed in places to accommodate one weapon with the integrated weapon special property. A mk 1 weaponized prosthesis can accommodate one integrated weapon that takes up no more than one armor slot, whereas a mk 2 model can accommodate one integrated weapon that takes up no more than two armor slots.
ModelLevelPriceSlots
Mk 142,1201
Mk 289,2502

Weaponized Prosthesis, Mk 1

Source Starfinder Armory pg. 89
Item Level 4; Price 2,120; System Arm and hand


Weaponized Prosthesis, Mk 2

Source Starfinder Armory pg. 89
Item Level 8; Price 9,250; System Arm and hand