Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Bronchial Valves

Source Starfinder #49: A Light in the Dark pg. 52
Item Level 2; Price 700; System Lungs
Metallic valves are surgically grafted onto the ends of certain tubes in your lungs that of er some protection against inhaled toxins, but also contain microscopic pressurizes that can supercharge the air you breathe. As a reaction, when you're subjected to an inhaled affliction or other effect that requires you to be able to breathe, you can shut these valves to gain a +2 circumstance bonus to the saving throw. The valves open at the beginning of your next turn, and you are unable to breathe until then, but if you're still in the area of the harmful effect, you must use another reaction to continue to gain the benefit. In this way, you can avoid the normal effects of being in a vacuum for as long as you can hold your breath (and have reactions to use). In addition, when you're fatigued, you can spend 1 Resolve Point as a swift action to ignore the effects of that condition for 10 minutes, after which you become exhausted.