Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Fusion Eyes

Source Starfinder Enhanced pg. 149
Item Level 7; Price 6,400; System Eyes
Fusion eyes come in both a dull amber and pale blue, which plays down their inherent power. They grant you darkvision with a range of 60 feet. Once per day, as a standard action, you can engage the miniature fusion generators contained within the fusion eyes, causing them to glow bright orange and flood a 15-foot cone with radiation; this otherwise functions as the irradiate spell, using your character level as the caster level.