Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Threshold Buffer

This system monitors your vitals, injecting a burst of synthetic adrenaline into your bloodstream when your body is on the brink of death. You gain a number of additional Resolve Points (depending on the model of your threshold buffer) that you can use or lose only when you are dying or stable, such as to avoid death, to stabilize, or to stay in the fight. These additional Resolve Points don’t count for the purpose of calculating how many Resolve Points you must spend to stabilize, and any unspent additional Resolve Points are lost the next time you take an 8-hour rest to regain your normal Resolve Points.
ModelLevelPriceResolve Points
Mk 142,0801
Mk 2913,5002
Mk 315110,0003

Threshold Buffer, Mk 3

Source Starfinder Armory pg. 89
Item Level 15; Price 110,000; System Heart


Threshold Buffer, Mk 1

Source Starfinder Armory pg. 89
Item Level 4; Price 2,080; System Heart

Threshold Buffer, Mk 2

Source Starfinder Armory pg. 89
Item Level 9; Price 13,500; System Heart