Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Soft-Light Holoframe

Source Starfinder #49: A Light in the Dark pg. 54
Item Level 10; Price 18,000; System Skin
Your skin is laced with millions of microscopic energy converters that can temporarily convert your corporeal elements into light. This gives your skin a slight multicolored hue that is visible only from certain angles Once per day as a standard action, you can activate the holoframe to gain the incorporeal special ability for 10 minutes, but you can't fly or pass through solid objects or creatures. You can deactivate the holoframe and return to your corporeal state as a move action.