Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Starship Neural Link

Source Starfinder #49: A Light in the Dark pg. 54
Item Level 8; Price 8,500; System Brain
When this augmentation is installed in your brain, a similar interface is fitted on your starship's bridge, allowing you to connect a thick cable between the two. This provides you with the means to experience the ship's sensory data firsthand and lend your own brainpower to the ship's computer. When you are the ship's captain, pilot, or science officer during starship combat, you can spend 1 Resolve Point to boost one bonus provided by the computers that round by 2; this takes no action on your part. If your ship has only a basic computer, you can grant a +2 bonus to yourself or a fellow crew member as if your vessel had a mk 2 mononode computer. If you ever upgrade, refit, or completely change your starship, you can easily install the neural interface on the new vessel at no cost.