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Archives of Nethys
Armor
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Species Grafts
Magitech
Source
Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.
Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the
Core Rulebook
). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.
Hypernerves
Hypernerves, Mk 2
Source
Starfinder Enhanced pg. 151
Item Level
9;
Price
13,400;
System
Nervous
Hypernerves, Mk 1
Source
Starfinder Enhanced pg. 151
Item Level
3;
Price
1,400;
System
Nervous
Hypernerves, Mk 3
Source
Starfinder Enhanced pg. 151
Item Level
15;
Price
106,800;
System
Nervous