Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Magitech

Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.


Intercepting Ears

Your eardrums are partially perforated with psychic crystals that resonate at the frequencies commonly used by telepathy. Whenever a creature within 30 feet of you sends or receives a telepathic message using limited telepathy or telepathic message, you can overhear the message with a successful DC 25 Perception check (this requires no action). For mk 2 intercepting ears the Perception check DC is 20.

Intercepting Ears, Mk 2

Source Starfinder Armory pg. 92
Item Level 9; Price 13,600; System Ears


Intercepting Ears, Mk 1

Source Starfinder Armory pg. 92
Item Level 3; Price 1,225; System Ears