Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Magitech

Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.


Planar Lenses

Source Drift Crisis pg. 112
Item Level 15; Price 122,000; System Eyes
This augmentation consists of thin layers of planar material inserted into a creature’s eyes. When you purchase or craft a set of planar lenses, you choose a plane that’s coterminous with the Material Plane: the Ethereal Plane, the First World, or the Shadow Plane. As a move action, you can activate these lenses to see into that plane. You can deactivate the lenses as a move action.
While active, the lenses allow you to see the plane at the location where it corresponds with your current location on the Material Plane. The viewed plane’s surroundings appear to overlap with your surroundings on the Material Plane, giving you a –10 penalty on sight-based Perception checks to notice activity on the Material Plane while the lenses are active. You can see only 60 feet into the viewed plane, regardless of your normal range of vision. If you’re on the plane that corresponds with your lens model, you can use the lenses to view the Material Plane; otherwise, the lenses don’t function unless you’re on the Material Plane.
You can activate the lenses once per day; additional uses per day cost 1 Resolve Point each. Each activation lasts for 1 minute.