Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.

Anchored Arms

Source Starfinder #33: Dominion’s End pg. 51
Item Level 16; Price 170,800; System Spinal Column
A pair of well-articulated chitinous limbs bolstered with djezet alloy is fastened to your torso, usually near the pelvis or a similar anchor point. Your insectile arms function as additional normal limbs; you can use them to hold additional equipment, but they don’t increase the number of attacks you can make in combat. The djezet alloy infused into the chitin fibers bores into your nervous system and increases your caster level by 1 when you’re determining the range and duration of your spells and for caster level checks. This benefit doesn’t stack with the benefit from djezet-enhanced armor.