Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.

Deletion Pads

Source Starfinder #51: Into the Dataverse pg. 52
Item Level 4; Price 2,000; System One Hand
The fingertips on one of your hands are branded with glowing mystic sigils that can subtly erase data from a computer system you touch. As a standard action, you can delete up to 1,500 words (such as data from a file or lines of computer code) from a computer you touch whose tier is no higher than half your level. Computers generally keep backups on a round-by-round basis, and when you erase information from a computer, it takes 1 round for the computer to access its backups, though if that code is part of a program that stores continuous data (like a camera feed), the computer won’t be able to recover the missing data. If the data is part of the computer’s countermeasure modules or controls a technological trap, you must also succeed at a Computers check to hack (DC equals the normal DC to hack that computer or the disable DC of the trap). Failing this check sets off the countermeasures or the trap.
Once you use your deletion pads, you can’t use them again until you’ve rested to regain Stamina Points, though you can spend 1 Resolve Point at any time to recharge the deletion pads immediately.