Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades


Magitech

Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.


Divining Mirror Neurons

Source Starfinder Armory pg. 91
Item Level 12; Price 36,400; System Brain
Neurons in your brain are wired into a predictive AI that uses algorithms and divinations to predict a single humanoid’s actions. As a standard action, you can target any creature of your type that you are observing to gain split-second predictions for as long as you continue to observe it or until you deactivate your augmentation as a swift action. During this time, you gain a +1 insight bonus to saving throws and skill checks against that creature and against effects that creature produces. In addition, if you concentrate as a move action, you gain a +1 insight bonus to attack rolls against that creature until the beginning of your next turn. You can target only one creature at a time.