Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades


Magitech

Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.


Force Palms

Source Starfinder Armory pg. 92
Item Level 14; Price 69,500; System All hands
Arcane nodes implanted in your palms can generate fields of force energy. As a full action, you can create a globe of force that functions as resilient sphere but contains only you. The effect has a duration of concentration, to a maximum of 1 minute. Alternatively, as a full action, you can attempt to place another creature that is your size or smaller within a globe of force that is just large enough for the creature to fit in without squeezing. To do so, you must hit that creature with a melee attack against its EAC; instead of adding your Strength modifier to this attack roll, you can add your key ability score modifier if it is higher. Once you use your force palms, you can’t use them again until you’ve rested for 10 minutes to regain Stamina Points.