Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.

Cloaking Skin

Many of your pores are replaced with magically regulated and directed holographic projectors that work together to automatically match your surrounding environment, rendering you invisible per invisibility. Once per day, you can enable your cloaking skin as a standard action, turning you invisible for 10 minutes. A greater cloaking skin functions as greater invisibility, but the effect lasts for only 10 rounds. You can disable either model of cloaking skin as a move action.

Cloaking Skin, Greater

Source Starfinder Armory pg. 90
Item Level 17; Price 270,000; System Skin

Cloaking Skin, Standard

Source Starfinder Armory pg. 90
Item Level 10; Price 18,000; System Skin