Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.

Scuttle Engine

Your legs are replaced by six fleshy, tentacular limbs, which protrude from an exoskeleton anchored to your spine and torso and are infused with alchemically treated magical alloys. The magic infused into the scuttle engine allows you to disrupt nearby magical energies before they form. As a reaction when someone within 60 feet of you casts a spell, you can violently thrash these limbs to send out disruptive vibrations. The spellcaster must succeed at a caster level check with a DC equal to 10 + the level of the triggering spell, or the spell fails. Add 5 to this DC if you are augmented with a mk 2 scuttle engine. Once you have used your scuttle engine, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any time to recharge it immediately.

Scuttle Engine, Mk 2

SFS Note: This relic can be sold for 50% of its value instead of 10%.
Source Starfinder #33: Dominion’s End pg. 51
Item Level 19; Price 587,800; System Spinal Column, All Feet, All Legs

Scuttle Engine, Mk 1

SFS Note: This relic can be sold for 50% of its value instead of 10%.
Source Starfinder #33: Dominion’s End pg. 51
Item Level 16; Price 170,800; System Spinal Column, All Feet, All Legs