Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.


Source Starfinder #48: Masters of Time and Space pg. 53
Item Level 11; Price 23,100; System Heart
By studying the habits and biology of creatures who hibernate during deep space travel, biotechnicians have recreated the cardiovascular traits that allow such creatures’ bodies to minimize metabolic needs. You can survive without food, water, or air twice as long as a typical creature of your species before you suffer any ill effects. Thanks to your reduced metabolic footprint, you also double the duration of your armor’s environmental protections, the time it takes to run out of air, and similar effects. You can expend 1 Resolve Point as a reaction to have any poisons or diseases that would affect you double their onset time; poisons with no onset time gain an onset time of 1 round.