Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

X-Legs

You enhance your stability by replacing your legs with a quartet of spiderlike limbs. Basic X-legs grant you a +4 circumstance bonus to your KAC against bull rush, reposition, and trip combat maneuvers. You also gain a +2 circumstance bonus to Reflex saving throws against effects that would knock you prone. Climbing X-legs include a gravitic-attraction device at the tip of each leg, allowing you to walk across walls and ceilings without using your hands; this grants you a climb speed of 25 feet.

An X-legs system uses similar connection points as standard prosthetic legs, allowing you to detach your X-legs and attach a pair of prosthetic legs (which you must buy separately) in only 10 minutes, for situations where X-legs would attract unwanted attention.

X-Legs, Basic

Source Starfinder Armory pg. 89
Item Level 6; Price 4,295; System All legs and feet


X-Legs, Climbing

Source Starfinder Armory pg. 89
Item Level 12; Price 35,600; System All legs and feet