Archives of Nethys

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Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Source Starfinder Armory pg. 94
Necrografts are augmentations utilizing undead organs and necromantic rituals rather than technology. They were invented on Eox, and they are most commonly available in Orphys and at the Necroforge within Eox’s Lifeline. Most other Pact Worlds outlaw the creation and installation of necrografts (though not their possession), but they can still be found in some less reputable back-alley augmentation clinics on multiple worlds throughout the system and beyond.

Necrografts follow the existing rules for augmentations (Core Rulebook 208), but they use different components than biotech and cybernetics. Any biotech or cybernetic augmentation can be created as a necrograft and installed for only 90% of the augmentation’s normal cost, but doing so causes the recipient to gain the necrograft subtype (see below). Necrografts have the same system restrictions that all augmentations share.

For those low on funds, some bone sages and corporations on Eox are willing to defer the cost of travel to Eox and augmentation for any client who signs a corpse-lease agreement. Necrograft versions of standard prosthetic limbs (Core Rulebook 210) and necrograft ears, eyes, or tongues (which use the same mechanics as prosthetic limbs but serve as sensory organs and occupy the corresponding system) can even be implanted with no up-front cost. However, the corpselease agreement states that if the recipient dies before paying off all the costs associated with the travel and augmentation, the leasing Eoxian group owns the patient’s body, which it then uses in creating undead servitors or more necrografts. More advanced necrografts aren’t generally available without payment in full (though complimentary travel is likely to still be offered to customers within the Pact Worlds).

Click here for the remaining rules on Necrografts.

Mk 11200
Mk 264,000
Mk 31230,000
Mk 418350,000
Mk 520775,000


Source Starfinder Armory pg. 96
System Brain
A necrocortex replaces a significant portion of the brain with undead tissue, enhancing your control over undead minions. As a standard action, you can transfer your senses to an undead creature under your control within a range determined by your necrograft’s model (see below). While so affected, you see and hear what your undead minion perceives, but you cannot hear, see, smell, or taste what your own body experiences, though your senses of touch and pain remain. You can return your senses to your own body with a swift action. In addition, you can command undead under your control telepathically, including mindless undead. You must have line of sight or be using the undead creature’s senses to exert control in this manner. Using your necrograft to transfer your senses counts as a scrying effect.

Necrocortexes are compatible with undead brains and are often implanted in bone sages and other powerful Eoxians— the better to command disposable minions from a distance. The range of a mk 1 necrocortex is 1,000 feet. The range of a mk 2 necrocortex is 10 miles. The range of a mk 3 necrocortex is 1,000 miles; additionally, you can bind your necrocortex to a single, willing undead creature (which requires 1 hour of concentration), allowing you to transfer your senses to that creature as if it were under your control. The range of a mk 4 necrocortex is planetary, and you can bind your necrocortex to a number of willing, undead creatures equal to your Charisma modifier (minimum 1). The range of a mk 5 necrocortex is system-wide, and you can bind your necrocortex to a number of willing, undead creatures equal to your twice your Charisma modifier (minimum 2).