Bone TrooperSource Alien Archive 2 pg. 22 Using magic rituals, technomantic experiments, or both, powerful spellcasters can animate the bones of the dead. Although many of these undead are mindless and easily controlled, others retain their intellects, memories, and personalities, and thus they are able to continue a semblance of their former lives. Called skeletal champions in previous ages, these undead are now more commonly known as bone troopers because of their frequent association with the Corpse Fleet, a renegade starship navy of undead.
A member of almost any sapient species that has a skeleton can become a bone trooper. Bone troopers keep all of the abilities, class features, and skills they had when they were living, and they can benefit from class grafts. When the dead planet Eox suffered the cataclysm that nearly destroyed the world, its inhabitants looked to necromancy for their salvation. The most powerful elebrians became bone sages, but a significant proportion of Eox’s populace that managed to survive did so as bone troopers. As a result, most bone troopers in the Pact Worlds are elebrians from Eox, recognizable by the elongated elebrian cranium.
The Corpse Fleet employs countless elebrian bone troopers, which far outnumber other undead in the exiled navy’s ranks. Most of these troopers are soldiers, although many specialize as operatives, technomancers, or mindbreaker mystics.
A bone trooper looks like a fleshless skeleton with a cold, cunning light burning in its eye sockets. Bone troopers wear normal clothing or armor and wield contemporary weapons.Aliens in the "Bone Trooper" FamilySource Alien Archive 2 pg. 22Bone Trooper Captain CR 8XP 4,800 Elebrian soldier LE Medium undead Init +10; Senses darkvision 60 ft.; Perception +16
DefenseHP 125; RP 4 EAC 20; KAC 23 Fort +10; Ref +10; Will +9 DR 5/—; Immunities cold, undead immunities
OffenseSpeed 30 ft. Melee shock officer dueling sword +16 (3d4+12 E & S) or claw +16 (3d4+12 S) Ranged red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8) Offensive Abilities fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi)StatisticsSTR +4; DEX +6; CON —; INT +2; WIS +2; CHA +2 Skills Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21 Languages Common, Eoxian Other Abilities unliving Gear skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)EcologyEnvironment any Organization solitary or crew (1 plus 5–10 bone trooper technomancers)Extra ContentThe following extra content was found for this creature: - Bone Trooper (Other) Graft Template
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