Dawn BeetleSource Alien Archive 4 pg. 26 Dawn beetles incubate deep within stars before hatching, burrowing up to their star’s middle layer, and seeking out debris to disassemble and recycle into brood chambers. The pressure deep within a star compresses and smooths the beetles’ silicon-based bodies to an iridescent sheen as they slowly tunnel through the plasma, giving each a uniquely beautiful carapace. With scissor-like mandibles that can punch through steel and spiky claws able to tear through stone, dawn beetles are notorious among mechanics, though Sarenrae’s followers revere these beetles for their tenacity.
A dawn beetle’s life cycle consists of two principal stages: sun-scrapper early on, then core-diver near the end of its life. True to their name, sun-scrappers industriously scrabble about the middle layers of stars, chasing after any asteroids, derelict wrecks, and other debris that has survived the heat of entering the sun and dissecting and gathering the wreckage into large junk spheres. Sun-scrappers chew and mix the debris with special saliva that vastly raises the material’s melting point, allowing these spheres to remain mostly solid despite the heat. Once a beetle’s collection becomes too large to carry in its jaws, it instead pushes the mass backward with its hind legs as it searches for more material. These collectors periodically gather in crews for safety or, rarely, to push about a single massive scrap ball. When a sun-scrapper’s sphere grows so enormous that it sinks toward the star’s core, the beetle digs out a burrow in the sphere that repels heat so capably that terrestrial creatures and treasures can sometimes survive inside.
Of course, proper debris rarely lasts long after colliding with the sun. When stymied in their search, dawn beetles seek out sunspots, angle themselves toward distant stars, and wait for a solar flare. The eventual explosion hurls the beetles through space at tremendous speeds. Some crash into other stars, where they begin their hunt anew. Others reach far-flung planets, where the beetles quickly scavenge the most promising scrap around. Though these intrepid colonists mean living creatures no harm, the beetles not only devastate buildings and vehicles, but they also periodically misidentify and capture live prey who they stubbornly try to incorporate into their junk balls. Core-divers on tectonically active planets can even burrow into their new homes’ molten cores and successfully hatch a new generation. Unfortunately, dawn beetles that miss their targets float haplessly and indefinitely, in rare cases colliding with unsuspecting starships and space stations that they adopt as their new homes.
Thanks to their plodding compliance, dawn beetles are rather easy to domesticate. With the proper saddle to dissipate the heat, a rider can direct their mount like a living tractor, pushing objects and demolishing structures. Unscrupulous space pirates even hide within their mounts’ scrap spheres while sending out distress signals, waiting for unsuspecting starships to approach before emerging to have their beetles burrow into their prey. Other thrill seekers exploit the beetles’ navigation abilities, using planetary gravity to slingshot them toward a distant destination, or ride the beetles bareback through space as part of rodeo competitions.
Some of Sarenrae’s faithful consider dawn beetles a sacred animal. Acolytes take them as mounts and follow them through the galaxy, trusting in their patron’s power to deliver them safely to other worlds to spread the Dawnflower’s healing. They believe those who can ride core-divers bareback without being burned are especially blessed. The Sarenites of the Burning Archipelago maintain small herds of the beetles on the surface, training them to recycle the settlement’s waste. However, these beetles periodically become too greedy, and the Archipelago’s security must fend off hundreds of the scavengers.Aliens in the "Dawn Beetle" FamilySource Alien Archive 4 pg. 26Dawn Core-diver CR 10XP 9,600 N Large vermin Init +2; Senses darkvision 60 ft.; Perception +19
DefenseHP 165 EAC 23; KAC 27 Fort +14; Ref +9; Will +12 Immunities fire
OffenseSpeed 20 ft., burrow 10 ft. Melee bite +20 (2d10+15 P plus 1d10 F; critical burn 1d10) or claw +22 (2d6+15 S plus 1d10 F) Space 10 ft.; Reach 5 ft. Offensive Abilities breath weapon (30-ft. cone, 11d6 F, Reflex DC 17 half, usable every 1d6 rounds)StatisticsSTR +5; DEX +2; CON +8; INT —; WIS +3; CHA +0 Skills Athletics +19, Survival +19 Other Abilities solar adaptation, solar slingshot, void adaptationEcologyEnvironment any Organization solitary or crew (1–2 plus 3–8 sun-scrapper beetles)Special AbilitiesHeated Carapace (Ex) A dawn core-diver exudes intense heat, dealing 1d10 fire damage to any creature that hits it with a natural weapon or unarmed strike and to any creature the core-diver hits with its attacks. Scrap (Ex) Known for its ability to tear apart virtually anything to add to its junk hoard, a dawn sun-scrapper gains a +4 racial bonus to sunder combat maneuvers. Solar Slingshot (Ex) A dawn sun-scrapper can fly through space at standard navigation and astrogation speeds using Survival instead of Piloting to navigate. The beetle can initiate this travel only while within 10 miles of an ongoing solar flare or similar stellar phenomenon. The beetle can’t fly, but while traveling and curled up, it can reliably survive crash landings, taking only 3d6 falling damage no matter the height or speed.
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