Drift ArchitectsSource Drift Crisis pg. 168 The Architects, rumored to be a secret cadre of innovators within the Church of Triune, attempted to upgrade the Drift using fragments of fossil code. The following stat blocks represent members of this mysterious group. Alternatively, they can represent other members of the Church of Triuneāa dangerous hacker collective; a tech-focused cult that's risen to prominence during the Drift Crisis; or members of the Primacy, a group rumored to have infected the Drift with a devastating virus. Adaptation: The NPCs represented here can be a part of many factions and organizations, including AbadarCorp, the Aspis Consortium, Chiwatech, the Moored. You can customize these stat blocks by swapping subtype or template grafts, spells, and equipment. To change the CR of any of these stat blocks, use the arrays in Appendix 1 of Starfinder Alien Archive. Be sure to adjust any associated class graft to the appropriate level as needed.Aliens in the "Drift Architects" FamilySource Drift Crisis pg. 168Interfacer CR 4XP 1,200 Verthani envoy N medium humanoid (verthani) Init +1; Senses low-light vision; Perception +10
DefenseHP 45 EAC 16; KAC 17 Fort +3; Ref +4; Will +5
OffenseSpeed 30 ft. Melee tactical retractable spike +8 (1d4+4 P) Ranged thunderstrike sonic pistol +10 (1d8+4 So; critical deafen [DC 15])StatisticsSTR +0; DEX +1; CON +0; INT +1; WIS +3; CHA +5 Skills Bluff +15, Computers +15, Culture +15, Diplomacy +15, Disguise +15, Engineering +10, Intimidate +10, Sense Motive +15, Stealth +10 Languages Common, Vercite, Ysoki Other Abilities easily augmented, envoy improvisations (clever attack, expanded attunement, get 'em), skin mimic Gear basic lashunta tempweave, tactical retractable spike, thunderstrike sonic pistol with 2 batteries (20 charges each), personal comm unit, tool kit (disguise, hacking); Augmentations weaponized prosthesisDescriptionInterfacers are the public face of the Architects, serving as coordinators and managers for teams of data analysts and other laborers. They also function as the point of contact between the Architects and outside organizations and communities. Interfacers can perform as public relations agents for corporations, proselytizers for religious organizations, recruitment officers for military and mercenary outfits, politicians and diplomats, or the face of a cult, gang, movement, or revolution.
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